The Guts of Minefields

More about Minefields

More Guts

Types of Mines

Normal

Effect: Blows up.
Maximum safe speed: Warp 4
Damage/ship: 100 (125 for ramscoops) for each engine
Minimum fleet damage: 500 points (600 for ramscoops)
Probability of hitting one: 0.3% per light year traveled for each warp over the safe speed.
Example: A fleet traveling Warp 9 has a 1.5% chance per light year traveled in a turn. Traveling 10 light years through the minefield that turn, the fleet has a 10.5% chance of triggering a mine.

Heavy

Effect: Blows up.
Maximum safe speed: Warp 6
Damage/ship: 500 (600 for ramscoops)
Minimum fleet damage points: 2000 (2500 for ramscoops)
Probability of hitting one: 1% per light year traveled for each warp over the safe speed.
Example: A fleet traveling Warp 9 has a 3% chance per light year traveled in a turn. Traveling 10 light years through the minefield that turn, the fleet has a 30% chance of triggering a mine.

Speed Trap

Effect: Halts the fleet, does no damage.
Maximum safe speed: Warp 5
Damage/ship: none
Minimum fleet damage: none
Probability of hitting one: 3% per light year traveled for each warp over the safe speed.
Example: A fleet traveling Warp 9 has a 15% chance per light year traveled in a turn. Traveling 10 light years through the minefield that turn, the fleet is going to trigger a mine.

Detecting Minefields

Cloaked value of minefields:

Penetrating Scanners: 0%
Non-Penetrating Scanners: 82%

Conditions for detecting an opponent's minefield:

You can see both the center and radius of an opponent's minefields if:

♦        the center of the minefield is in range of your penetrating scanner, OR

♦        You have hit the minefield at least once and the center is in range of your normal scanners OR

♦        You are IN the mine field.

Ship Cloak Effectiveness in Minefields

When a ship is in a minefield, its cloak effectiveness is always an absolute value (90% cloak = 10% chance of detection).

Racial Traits and Minefields

Special Capabilities

Space Demolition: Minefields act as normal scanners but do not detect fleets orbiting planets.

Mine Dispensers Available by Race

Space Demolition:

Mine Dispenser 40 (lays 40/year)
Mine Dispenser 50 (lays 50/year), available to all except War Monger
Mine Dispenser 80 (lays 80/year)
Mine Dispenser 130 (lays 100/year)
Heavy Dispenser 50  (lays 50/year)
Heavy Dispenser 110  (lays 110/year)
Heavy Dispenser 200  (lays 200/year)
Speed Trap 20   (lays 20/year), requires Space Demolition or Inner-Strength.
Speed Trap 30  (lays 30/year)
Speed Trap 50  (lays 50/year)

Inner Strength: Mine Dispenser 50 and Speed Trap 20

War Monger: War Monger races can't lay mines. No mine dispensers of any type for these bloodthirsty minions.

All Other Races: Mine Dispenser 50 only